Well since this is pve, I suggest not bringing frenzy.Frenzy is a big no no in pve since the mobs are, for the most part, hard to predict on who they attack.
And W/Mo is not a newb class to play, theres a reason for why everyone uses them, for me, Ive been using W/Mo for self heals and condition removal. But for the love of god, dont bring mending, it might be somewhat useful but I find it not worthy of my last pip of energy regen. If you have to, bring live vicariously instead or its sister spell vigorous spirit.
I can give you my build but as it seems to be effective at many areas:
Warrior/Monk
Level: 20
Strength: 9 (8+1)
Axe Mastery: 16 (12+4)
Healing Prayers: 10
- Executioner's Strike (Axe Mastery)
If this attack hits, you strike for +42 damage.
Adrenaline:8
- Penetrating Blow (Axe Mastery)
If this attack hits, you strike for +21 damage. This axe attack has 20% armor penetration.
Adrenaline:5
- Dismember (Axe Mastery)
If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 21 seconds.
Adrenaline:7
- Battle Rage [Elite] (Strength)
For 14 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Adrenaline:4
- Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +7 Health regeneration.
Energy:10 Cast:1 Recharge:2
- Vigorous Spirit (Healing Prayers)
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 10 points.
Energy:5 Cast:1 Recharge:4
- Mend Ailment (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition.
Energy:5 Cast:0.75 Recharge:2
- Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0
Ok, now before you question the heavy energy defense let me explain, I use a zealus axe first of all, and second of all its only for defense. I also use a Crimson Carapace shield that gives me +45hp and -2 dmg reduction while in a stance.
Now, note that all of my attacks are medium to large adrenaline cost, I halve that by using Battle Rage, this stance also gives me my shield boost. I hope this helps you out man.
P.S: Yeah I agree, there really should be a farming subforum for each class so there will be less clutter.
Last edited by Lord Oranos; Apr 29, 2006 at 08:52 AM // 08:52..
Reason: Getting rid of errors, adding detail.
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